![]() "It actually didn't take long to prove the VFX team had nothing to do with it," said Scott. Callan was one of those people, and he started by loading the then-unfinished Halo 3 and replaying the part of the game where the footage came from. I was a pretty low-level tester at that time and I was given the task from people like two or three levels above me within the studio."Ī bunch of different groups within Bungie were asked to get to the bottom of the brute dick issue, including the testing, character art, and graphics engineering departments. "I was being talked to by pretty high-up Bungie people. "The funniest part is that everyone was dead serious about it and these were like.orders from TOP MEN," said Dan Callan, who was a build verification tester for Bungie at the time, which meant he was intimately familiar with the games Bungie was working on. People were looking at it closely, and one detail that people latched onto was the idea of this Brute with a dick openly flailing around.Īfter fans started pointing out the possibility of a hidden Brute dick, Bungie panicked and started ordering various employees to look into what happened. In this case, it was the first real glimpse at the campaign for Halo 3. "It all got resolved by the end of the day but for a wild couple of hours there were a lot of accusations flying around a very stressed studio in the middle of crunch." "It's been a long, long time since I have thought about that ," said Steve Scott, the VFX art lead on Halo 3 at the time, who was initially blamed for the alleged Brute penis in the trailer.
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